As we approach the highly anticipated release of Avowed, Obsidian's game director Carrie Patel sets expectations with a clear statement: the game will not feature enemy scaling, but it may come with a fair share of 'jank.' In a recent interview with MinnMax, Patel explained that while level scaling has become a norm in many RPGs like Cyberpunk 2077 and Diablo 4, she looks forward to exploring the challenges Avowed presents without such scaling. Drawing a parallel to Overleveled experiences in games like Dark Souls, Patel reflects on the liberating feeling of dominating earlier game areas with ease. However, what might be more concerning than the lack of level scaling is the potential for bugs at launch. The gaming industry has seen its fair share of rocky releases, yet many gamers have grown accustomed to launch-day hiccups. Patel emphasizes that while jank might be a part of this creative journey, it’s a necessary compromise for innovation and enjoyment, stating, 'You gotta accept a little jank to do something fun and creative.' Players can look forward to experiencing the fun and creativity of Avowed when it releases on February 18. The game's direction appears to mirror The Outer Worlds, with no plans for New Game Plus, leaving DLC prospects still in the air. With additional performance details for Xbox Series X confirming options for up to 60 FPS and different modes tailored to various displays, it seems that Avowed aims to cater to many preferences, making the wait all the more exciting for fans of xbox news.