Rust zero-copy types/keys cheatsheet
Hi,
I need to figure out some non-trivial handling of zero copy in a database API and I really had a hard time to wrap my head around it, so started from the basics and wrote myself a cheatsheet:
Rust Playground
A browser interface to the Rust compiler to experiment with the language
I'm planning to update the above links as I'm fixing the things that were pointed out.
I would appreciate any feedback. Am I doing it right? Any way to improve it? Naming OK? Anything else worth mentioning? I plan to polish it and publish somewhere for others to benefit.
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