by william4192

Please check out my other reviews at:

http://www.boardgamegeek.com/geeklist/145695/item/2728438#it...


Conclusion:

Claim is a two player trick taking game. It also uses a generic fantasy theme to portray the universe.

Two player trick taking games used to be very rare, but it seems a lot of these are being published. Trick Taking games are one of the oldest type of card games and seem to have a big following. It seems like every company has a trick taking game and it is a mandatory part of having a board game publishing company.

I have to admit I am not a fan of trick taking games. It is just a genre of games that I just do not enjoy. I do not dislike them. I will play them. I will have some fun. I will never, ever ask to play one. If I am at a convention or a friend wants to play it I will. I also normally play two player games with my wife and we hardly ever play small card games and a trick taking game will not be on the list. For a two player trick taking game, I feel this is one of the better ones I have played. It is specifically designed for two players and it is smooth.

It is played in two phases and both are connected. It does break up the monotony of the game. I have seen this done in a few other game (For Sale comes to mind). It works, but it takes a little bit of extra explanation when you are teaching the game. It might even be better to play a game and then use your second game as the first real game.

The rules are simple. The game works as a light trick taking game. You need to decide if you like trick taking games and if you like the two player aspect then this is a game you need to take a long hard look at. The production is good and this game could be a winner for you.


Purge.


Components:

The components are fairly straight forward. It is a deck of cards. The cards are good quality and I didn't have any issues. The art work is very good and the graphical layout is very easy to use. The cards are good and I didn't have any issues.

Rule Book:

The rules are on a single sheet. The rules are short and sweet. It should take you about 10 minutes to read through the rules. When teaching the game, the powers are the most difficult thing to teach to new players. The powers are not hard, but you just have to memorize the powers so you can use your best strategy.

Flow of the Game:

The game is played over two phases.

1. A card is revealed for the round. This is the card you are "battling" over. The first player plays a card and the other players have to follow. This means you have to stay in the same faction unless you do have that faction. If you played the highest card, then you gain the revealed card and it goes into its own pile. The loser gets a random card for their pile.

2. After 13 rounds, the players have a pile of cards now. The first player plays a card from their hand and the other must follow (normal rules apply).

After all cards are played, the game ends. If you have the majority of cards in a faction, you gain the vote. The player with the most votes win.

* Also, factions have special powers.
a. Goblin - no power
b. Knights - defeats goblins
c. Undead - Instead of discarded, they are added to your score pile
d. Dwarves - In phase 2, losing a trick collects all dwarves to the scoring pile
e. Doppelgangers - This is wild.

Should I buy this game?:

If you are seeking a two player Trick Taking game then this is going to be a good choice for you. The trick taking is pretty straight forward and you have some powers on some of the cards. Good game!

Purge.

Source: View source